Friday, October 24, 2008
Techo: Not Quite 3D
It's not something that you can try out on your kitchen table though!
...
"Working with one of the purest semiconductor materials ever made, they discovered the quasi-three-dimensional electron crystal in a device cooled at ultra-low temperatures roughly 100 times colder than intergalactic space. The material was then exposed to the most powerful continuous magnetic fields generated on Earth."
...
Wednesday, October 1, 2008
Techo: 4 Teraflop in a 1U rack-space!
...
With the world’s first teraflop many-core processor, the NVIDIA® Tesla™ S1070 computing system speeds the transition to energy-efficient parallel computing.
With 960 processor cores and a standard C compiler that simplifies application development, Tesla S1070 scales to solve the world’s most important computing challenges—more quickly and accurately.
Feeding HPC Industry’s Relentless Demand for Performance.
Keeps pace with the increasing demands of the toughest computing challenges including drug research, oil and gas exploration and computational finance.
Many-core Architecture Delivers Optimum Scaling across HPC Applications.
Parallel performance from 960 cores capable of concurrent execution of thousands of computing threads and scalable architecture meets computational demands of applications whose complexity has outstripped the CPU’s ability to solve them.
...
Which leads to things like This -
Evolved Machines is reverse-engineering brain circuits to develop a new paradigm for device technology. Their research work requires the large-scale simulation of neuro biologically realistic neural circuits which require enormous parallel computing capacity. Simulation of a single neuron involves 200,000,000 differential equation evaluations per second, requiring approximately 4 gigaflops. A neural array engaged in sensory processing requires thousands of neurons, thus, the detailed simulation of neural systems in real time requires more than 10 teraflops of computing power.
...
Saturday, September 20, 2008
Techo: Running Leopard on your PC
Review: EFiX Dongle Perfectly Transforms PC to Mac
When we first heard about EFiX—a simple USB dongle that'll let you magically install Leopard on your PC—it sounded too fantastic to be true. Well, I used it to turn my gaming PC into a Mac Pro over the weekend, and I'm somewhat amazed to say this, but it works perfectly.
I grabbed all the updates straight from Apple—including 10.5.5 last night, so you don't have to wait for a hacked patch like you would running a typical Hackintosh—installed a whole bunch of software and have been using it for several days. It runs beautifully, just like a real Mac Pro.
The Process...
Tuesday, September 9, 2008
Techo: MS will make Hyper-V a free download!
I suspect that is so that there are no backdoors owned by anyone else that can be used to subvert their security/DRM so they can forge ahead with their content provider plans.
Anyway, more on this story Here.
Friday, August 29, 2008
Techo: The new Homebrew!
Best thing of all is that GP2X is far from dead, all that has to be done is recompiling of GP2X Homebrew.
The Linux-powered device (running its own GP2X distribution) has an Arm9 533mHZ processor, 3D Accelerator and 64 MB of ram, 1GB of built-in NAND flash memory, an external SD card slot, and a single USB 2.0 connection.
It has a LiIon battery built-in, a place for the stylus, and a nice 2.8" OLED touch screen panel with a resolution of 320 by 240 (QVGA).
The most interesting thing is the Flash Player (Flash 7.0 compatible) and the planned release of commercial games.
If everything works out as planned, it will be shipped in mid October.
More info' here and on the linked pages.
Monday, August 18, 2008
Techo: Free Hex Editor/Inspector
It features support for all basic data types, Endian-ness, File, Memory and Disk sector editing and Explorer integration.
There are Standard, Professional and Ultimate version too (for increasing prices).
Saturday, August 9, 2008
Techo: A goody for the Embedded Dev's
An open-source design, but you can buy one ready-built for only US $120 anyway.
Features:
* Atmel AT91RM9200 processor (Arm9 processor with MMU, 180Mhz operation)
* 32MB SDRAM (Only limited by 1x 54-TSOP SDRAM chip)
* 8MB SPI Dataflash
* 1x 10/100 Ethernet
* 1x USB host port (allows wifi adapters, flash drives and other USB devices to be used)
* 1x SD card slot
* Serial debug port access through FTDI USB/Serial converter
* JTAG port
* 2-Layer PCB design
* POE capable (48v -> 5v Power supply can be implemented on a motherboard)
I'll definitely be considering this for my future projects.
Mind you, Hammer and Nails is good too.
Wednesday, August 6, 2008
Techo: A Larrabee primer
- Intel details future 'Larrabee' graphics chip.
- Intel's Larrabee Architecture Disclosure: A Calculated First Move.
- Intel's Larrabee Architecture previews on HEXUS.net, PC Perspective, and Tech ARP.
- Intel’s Line of Graphics Chips Could Have Broader Uses.
As Anand says in the article linked above:-
For those who haven't idolized Abrash, his Wikipedia entry helps explain his luminary status in the game industry:
"Michael Abrash is a highly regarded technical writer, and one of the top optimization and 80x86 assembly language programmers, a reputation cemented by his 1990 book Zen of Assembly Language Volume 1: Knowledge. Before getting into technical writing, Abrash was a game programmer, having written his first commercial game in 1982. After working at Microsoft on graphics and assembly code for Windows NT 3.1, he returned to the game industry in the mid-1990s to work on Quake for id Software. Some of the technology behind Quake is documented in Abrash's Graphics Programming Black Book. After Quake was released, Abrash returned to Microsoft to work on natural language research, then moved to the Xbox team, until 2001. In 2002, Abrash went to work for RAD Game Tools, where he co-wrote the advanced Pixomatic software renderer, which emulates the functionality of a DirectX 7-level graphics card and is used as the software renderer in such games as Unreal Tournament 2004."
Friday, August 1, 2008
Techo: Now That's Cool!
Then they run the refrigeration unit to take it down to 10 milli-Kelvin!
Your encryption keys won't be safe for much longer - read about it here.
Monday, July 28, 2008
Techo: CPU Usage 1%
IF you have 64 processors and 2 TiB (2,048 GiB) of RAM!
Friday, July 18, 2008
Techo: Opening up TWO cans of Wupass!
Maybe PC prices will drop further with a bit of luck!
Email evidence unveiled in NVIDIA/ATI price fixing civil action
EU Files New Charges Against Intel
Wednesday, July 16, 2008
Techo: SSDs not quite so bad as first thought
http://www.formortals.com/Home/tabid/36/EntryID/81/Default.aspx
Here is Toms Hardware's apology and revised evaluation -
http://www.engadget.com/2008/07/15/toms-hardware-rescinds-ssd-power-test-finds-them-more-efficien/
This time, George gives then an 'A-' instead of an 'F' -
http://www.formortals.com/Home/tabid/36/EntryID/83/Default.aspx
The more important thing, imo, is the differences between Single-Level Cells and Multi-Level Cells (SLC and MLC) used in Flash memories.
MLC is inferior in performance, but cheaper to make, so guess which one the manufacturers want to foist on us?
I vented (just a little bit) here -
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=89349
I'll tell you right now,
MLC is the HD/DVD of SSDs, SLC is the Blu-Ray of SSDs.
People just won't settle for cheaper but inferior, no matter how many profit dollar signs are in the vendors eyes.
They might as well get used to it and concentrate on SLC and bring the price down by total market dominance, that works!
Techo: Nvidia price-cuts, no surprise there...
Here's the news -
http://gizmodo.com/5024873/top+end-nvidia-geforce-gtx-280-260-graphics-cards-get-huge-price-cut
Nvidia's top end GeForce GTX 260 and 280 graphics cards ... launched for $399 and $650, respectively, less than a month ago.
But pressure from ATI has driven Nvidia to already cut the price, hard.
The GTX 280 is now only $399, while the GTX 260 is $299, the same price as ATI's HD 4870.
Good to see ATI back in the fight.
Anyone already buy this and feel hosed though? Competition is a lovely thing.
And here's a pre-pricecut story, by a fellow Blue Mountains resident, on why ATI cards caned Nvidia so hard -
http://www.dansdata.com/askdan00034.htm
Monday, June 30, 2008
Techo: A free seamless texture creation tool
And don't think it can only do plain wood textures.
http://www.spiralgraphics.biz/ww_overview.htm
Here's one I made in a couple of minutes -

The tool itself is only a 4.5 MB download, if you would like a downloadable friendly tutorial video of it in use, this one is 130 MB -
http://vidtuts.s3.amazonaws.com/Make-seamless-textures-with-Wood-Workshop.mp4
This link shows a lower-resolution version of the tutorial, but also has links to hundreds of ready-made seamless textures -
http://blog.secondlife.com/2008/06/28/make-seamless-textures-with-wood-workshop-video-tip-of-the-week-40/
Sunday, June 29, 2008
Techo: Was Dr Who right all those years ago?
http://www.sciam.com/article.cfm?id=the-self-organizing-quantum-universe
mentions -
"A theory of quantum gravity aims to describe the nature of spacetime on the very smallest scales—the voids in between the smallest known elementary particles—by quantum laws and possibly explain it in terms of some fundamental constituents."
That sounds a lot like "Interstitial Space" as mentioned in Dr Who decades ago, this is a comparatively recent mention of it -
http://www.drwhoguide.com/who_ma33.htm
Anyway, if you have a heap of time spare, it's a very interesting article (imo as always).
Friday, June 27, 2008
Techo: Aussie Telco's screw us so bad
http://arstechnica.com/news.ars/post/20080625-japanese-isp-institutes-upload-caps-of-30gb-daily.html
That's a cap of 30 Gigabytes UPLOAD per day over 100 Mbps fibre (100 Mbps both ways!) with UNLIMITED downloads!
Telstra still apparently doubts that the market will use all the bandwidth that they can supply, so we're still in the dark ages of wire to the home.
It's cold comfort that the US telco' infrastructure is (according to the article) similarly retarded and their carriers are now adopting download caps too.
UPDATE
I wondered how much the japanese paid for that, so I Googled "Japan broadband cost" (without the quotes). Now I'm really sad!
http://mybroadband.co.za/news/Telecoms/656.html
$0.22 per Mbit per Second per month, That's $22 a month for 100 Mbit!
How did it get to be like that? Here are some clues -
http://www.itif.org/files/Ebihara_Japanese_Broadband.pdf
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Sigh, However, since I get a new 25GB allocation starting tomorrow and have 6GB to use up today (I'm always careful to leave plenty for my wife to VPN into work from home), I have decided to get this 5-part documentary on the history of the computer -
http://waxy.org/2008/06/the_machine_that_changed_the_world_the_world_at_your_fingertips/
If you don't have a torrent download program, may I recommend Vuze (formerly Azureus) as an easy to use tool with a good catalogue of continually updated media recommendations built right in -
http://www.vuze.com/app
Wednesday, June 25, 2008
Techo: Way overdue RAM capacity advance
I rather think this will actually get the ball rolling for 64-bit Operating Systems sales, up to now it hasn't been worth losing backwards compatibility with 16-bit applications for the small RAM and performance improvements of 64-bit.
(At the non-professional/enthusiast price point on readily available mainboards that support 4GB DRAM DIMMS, that is)
Winchip DDR2 667 MHz 16 GB Quad Kit
Techo: Ray-Tracing and 2 free games
First, the fascinating article with plenty of sample pictures -
Ray Tracing in Games: A Story from The Other Side
And where to pick up the games - Arauna Realtime Ray Tracing
