- Intel details future 'Larrabee' graphics chip.
- Intel's Larrabee Architecture Disclosure: A Calculated First Move.
- Intel's Larrabee Architecture previews on HEXUS.net, PC Perspective, and Tech ARP.
- Intel’s Line of Graphics Chips Could Have Broader Uses.
As Anand says in the article linked above:-
For those who haven't idolized Abrash, his Wikipedia entry helps explain his luminary status in the game industry:
"Michael Abrash is a highly regarded technical writer, and one of the top optimization and 80x86 assembly language programmers, a reputation cemented by his 1990 book Zen of Assembly Language Volume 1: Knowledge. Before getting into technical writing, Abrash was a game programmer, having written his first commercial game in 1982. After working at Microsoft on graphics and assembly code for Windows NT 3.1, he returned to the game industry in the mid-1990s to work on Quake for id Software. Some of the technology behind Quake is documented in Abrash's Graphics Programming Black Book. After Quake was released, Abrash returned to Microsoft to work on natural language research, then moved to the Xbox team, until 2001. In 2002, Abrash went to work for RAD Game Tools, where he co-wrote the advanced Pixomatic software renderer, which emulates the functionality of a DirectX 7-level graphics card and is used as the software renderer in such games as Unreal Tournament 2004."